Sunday, September 20, 2015

Journey through the Great Pass has come to an end, next stop the kingdom of Hule



Our brave adventurers rendezvous with the cyclops trio and find their way to the massive gate that seals the entrance. The gate can only be opened by a gargantuan chain that raises and lowers the gate. The storm giant on the other side is interested in treasure and the party coughs up a healthy pile of treasure to buy their freedom. They found out the head of the leader of the Great Pass a general Forquot wasn't worth much to the giant, but treasure and magical weapons go a long way. After buying freedom the party with their mysterious companion Mel venture out of the mountains into the Kingdom of Hule. They have learned that the Master of the Temple of Death owns an entire kingdom; a kingdom of chaotic holy fanatics that have many ways to convert an unbeliever. Half the party in Orc disguises they venture into the city of Magden; tired and hungry they find a large inn filled with stranded merchants and fill up with food and ale. (And a little wine) they discover but a single room available to rent for the night and decide to to take it. The party slumbers into a drug filled sleep, except for the dwarf who manages to shrug off the effects of the spiked wine. The dwarf finds the door of the room quietly opening and a battle with gnolls begins and ends with victory for the dwarf. The inns keeper is shaken down in the morning with revenge taken by multiple slap downs and a raid on the till. Magden has more to offer as the story continues...



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